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The Iconic Game Celebrates 20 Years – The Plastic Guitar That Bridged Generations Between Music Generations

It has been two decades since Guitar Hero hit the market across the Atlantic, providing everyday gamers the opportunity to feel like rock legends. Not literally, though you'd be hard-pressed telling that someone who has mastered Free Bird’s four-minute instrumental break in front of an enthusiastic living-room audience.

Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to match coloured notes moving along the display synchronized to the music. Each riff mimicked particular chords, producing the sensation of a genuine live show.

The studio had already tried its hand with rhythm games before partnering with RedOctane, later purchased by Activision in 2006. Together, they established the groundwork for a surprising billion-dollar series which made a significant impact for many musicians featured, showcasing decades-old bands to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, remembers the early financial challenges of licensing the songs – even though the first two games primarily featured cover versions.

“We rerecorded all the music since the cost prohibitive,” he explains. “Even with the publishing rights by themselves, it proved nearly impossible. We failed to secure acts such as legendary groups – RedOctane had virtually no money, and our team was pretty convinced it would fail. But once the game took off, and record sales and radio play increased, everyone wanted to be in.”

He continues: “Among the remarkable aspects was the number of mothers and fathers reached out expressing gratitude for introducing their kids to the music they loved. It evolved into an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Irish blues-rock band the Answer had Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon recalls the way the game brought classic rock back into vogue: “The game offered a larger, new demographic. Generally this had been seen as music that was past it, but then when it was featured on the title young people were finding it, suddenly it became trendy. That legitimised the genre, and got rid of the outdated label. It provided all our music a new life.”

In 2008, the Answer’s first record was still unreleased in the US, meaning Guitar Hero was a key medium of discovery for the group as they went on US tour supporting the rock giants. “The roadies had on the song during travel, and several knew us thanks to the game,” Mahon says.

Major Band Spin-offs and Lasting Influence

Rock’s heavyweight names soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on each band’s catalogue and associated stories, visuals and legendary status. In the case of, the Aerosmith edition, reportedly earned the group more money compared to their studio albums. It moved well over 500,000 units in its first week, and sales of their songs rose of up to 40% during an era when the music business was already collapsing.

The series still motivates quick-handed fanaticism among its fans. Earlier this year, a streamer completed a remarkable feat featuring the challenging track – a notoriously difficult anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with similar gameplay and extensive personalization features. The song is difficult even in expert mode, not to mention performed at double speed and without missing a single one of its near 4,000 notes. They stated requiring months of practice to accomplish.

“Guitar Hero is a fun, imaginary experience. Just as with other games, it doesn't imply you ought to use a real gun and go to war,” says musician Herman Li.

The band had already wrapped up a profitable run before their hit appeared on Guitar Hero III, yet he explains it made them widely recognized. “I recall our distributors informing us that our records were moving rapidly,” he shares. “It exploded when we next toured, and we were playing right ahead of the headliners at the event.”

In fact, the band's visibility from Guitar Hero was so immense that it has threatened to overshadow everything else accomplishments. Recently, the song was used in promotional material for Despicable Me 4. “Previously I felt otherwise, but now I accept it,” Li says. “If you only listen to a single track, it’s totally cool – each person has their own musical journey and I’m glad we played a role in fans' experiences”.

The Lasting Legacy of a Iconic Controller

The best marketing, be it for automobiles, apparel or video games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” he confirms. “That thrill of performing as a rock star on the stage. Since the beginning, the creators believed humans have a natural urge to create songs, and their goal was to leverage innovation to enable everyone to participate”.

Most installments were released in just a five-year period between 2005 and 2010, featuring derivative titles such as DJ Hero, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest in plastic instruments died down, except for a brief comeback in 2015.

Titles like Clone Hero and Fortnite Festival have maintained the scene active, and there’s set to be something from the original publisher in development. Recently formed developers has begun production on their first music game. Original co-founders are participating as special advisers. Are gamers prepared to welcome another game following the classic?

“We thought such titles could be like Madden where you can update every year,” he remarks. “There’s so much fresh tracks it could remain evergreen, so I’ve always been hopeful. It's entirely possible why it can’t continue for future fans.”

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The writer

Bobby Burns

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and industry trends.

Dynamic Zone UK

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